| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | direction = 90; |
| 5 | image_alpha = 0; |
| 6 | spin_speed = 0; |
| 7 | slow_down_noloop = false; |
| 8 | scene = 0; |
| 9 | cutscene_timer = 0; |
| 10 | launch_timer = 1 * room_speed; |
| 11 | launch_timer_max = launch_timer; |
| 12 | disc_yoffset = 60; |
| 13 | vsp = 0; |
| 14 | arrow_alpha = 0; |
| 15 | alarm[0] = 2; |
| 16 | alarm[1] = room_speed * 10; |