1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | direction = 90; |
5 | image_alpha = 0; |
6 | spin_speed = 0; |
7 | slow_down_noloop = false; |
8 | scene = 0; |
9 | cutscene_timer = 0; |
10 | launch_timer = 1 * room_speed; |
11 | launch_timer_max = launch_timer; |
12 | disc_yoffset = 60; |
13 | vsp = 0; |
14 | arrow_alpha = 0; |
15 | alarm[0] = 2; |
16 | alarm[1] = room_speed * 10; |