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gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_3

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1
spawn_notes = true;
2
alarm[1] = attack_duration;
gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_1.gml

if (live_call()) return global.live_result; audio_pos = "middle"; spawn_notes = false; speaker_left.image_speed = 0; speaker_right.image_speed = 0; alarm[0] = 30;