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gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_0

related scripts: Alarm_0 Alarm_1Alarm_2Alarm_3Create_0Destroy_0Other_5Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
audio_pos = choose("left", "right");
4
spawn_offset_x = 0;
5
spawn_interval = 5;
6
if (audio_pos == "right")
7
{
8
    speaker_right.image_speed = 1;
9
    spawn_offset_dir = 1;
10
}
11
else
12
{
13
    speaker_left.image_speed = 1;
14
    spawn_offset_dir = -1;
15
}
16
alarm[3]
 = 15;
gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_3.gml

spawn_notes = true; alarm[1]
 = attack_duration;