if (live_call())
return global.live_result;
audio_pos = "middle";
spawn_notes = false;
speaker_left.image_speed = 0;
speaker_right.image_speed = 0;
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_0.gmlif (live_call()) return global.live_result; audio_pos = choose("left", "right"); spawn_offset_x = 0; spawn_interval = 5; if (audio_pos == "right") { speaker_right.image_speed = 1; spawn_offset_dir = 1; } else { speaker_left.image_speed = 1; spawn_offset_dir = -1; } alarm[3] = 15;