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gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_1

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1
if (live_call())
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    return global.live_result;
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audio_pos = "middle";
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spawn_notes = false;
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speaker_left.image_speed = 0;
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speaker_right.image_speed = 0;
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alarm[0] = 30;
gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Alarm_0.gml

if (live_call()) return global.live_result; audio_pos = choose("left", "right"); spawn_offset_x = 0; spawn_interval = 5; if (audio_pos == "right") { speaker_right.image_speed = 1; spawn_offset_dir = 1; } else { speaker_left.image_speed = 1; spawn_offset_dir = -1; } alarm[3] = 15;