| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | launch_sound = audio_play_sound(snd_guardener_arm_launched, 1, 0); |
| 3 | launch_dir = "down"; |
| 4 | launch_speed = 10; |
| 5 | arm_return = 0.5; |
| 6 | scene = 0; |
| 7 | cutscene_timer = 0; |
| 8 | warning_col = 255; |
| 9 | warning_draw = true; |
| 10 | warning_count = 2; |
| 11 | scene = -1; |
| 12 | alarm[0] = 5; |
| 13 | depth = obj_heart_battle_fighting_parent.depth + 1; |