1 | audio_play_sound(snd_bullet_warning, 1, 0); |
2 | if (warning_col == 255) |
3 | warning_col = 65535; |
4 | else |
5 | warning_col = 255; |
6 | if (warning_count > 0) |
7 | { |
8 | alarm[0] = 3; |
9 | warning_count -= 1; |
10 | } |
11 | else |
12 | { |
13 | warning_draw = false; |
14 | scene++; |
15 | } |