if (live_call())
return global.live_result;
scr_enable_battle_box_surfacescr_enable_battle_box_surfacefunction scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }();
scene = 0;
cutscene_timer = 0;
gear_current = 0;
attack_count = 5;