1 | with (obj_dialogue_box_battle_transformation_any) |
2 | event_user(0); |
3 | instance_destroy(obj_guardener_flower); |
4 | instance_destroy(obj_battle_enemy_attack_guardener_arm); |
5 | instance_destroy(obj_battle_enemy_attack_guardener_arm_half); |
6 | instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch); |
7 | obj_battle_flowey_body_1.base_sprite = flowey_sprite_original; |
8 | obj_battle_flowey_body_1.depth = flowey_depth_original; |