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gml_Object_obj_battle_enemy_attack_guardener_laser_launcher_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("guardener", "void", "void");
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image_alpha = 0;
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image_speed = 0;
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image_xscale = 1;
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image_yscale = 1;
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scene = 0;
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cutscene_timer = 0;
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turn_speed = 0;
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turn_speed_max = 2;
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warning_line_alpha = 0;
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if (!instance_exists(obj_surface_drawer))
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    instance_create_depth(0, 0, depth - 1, obj_surface_drawer);