1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 1; |
5 | image_speed = 0; |
6 | image_xscale = 1; |
7 | image_yscale = 1; |
8 | scene = 0; |
9 | debris_count_big = 3; |
10 | debris_count_small = 4; |