1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | gravity = 0.5; |
5 | vspeed_max = 8; |
6 | image_speed = 0; |
7 | image_index = irandom_range(0, image_number - 1); |
8 | bounce_count = 1; |
9 | can_jump = false; |
10 | dynamite_explosion_delay = 7; |
11 | depth = obj_heart_battle_fighting_parent.depth - 1; |