| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | gravity = 0.5; |
| 5 | vspeed_max = 8; |
| 6 | image_speed = 0; |
| 7 | image_index = irandom_range(0, image_number - 1); |
| 8 | bounce_count = 1; |
| 9 | can_jump = false; |
| 10 | dynamite_explosion_delay = 7; |
| 11 | depth = obj_heart_battle_fighting_parent.depth - 1; |