1 | damage_number = scr_determine_damage_number_enemy |
2 | image_alpha = 0; |
3 | can_move = false; |
4 | in_box = false; |
5 | out_box = false; |
6 | move_speed = 4; |
7 | move_speed_max = irandom_range(5, 6); |
8 | move_speed_increase = (move_speed_max - 4) / 10; |
9 | x_list = ds_list_create(); |
10 | y_list = ds_list_create(); |
11 | in_box_list = ds_list_create(); |
12 | max_points_trail = 10; |
13 | trail_sprite = 2265; |