1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_speed = 0; |
5 | image_index = irandom_range(0, image_number - 1); |
6 | gravity = 0.25; |
7 | image_xscale = 0.5; |
8 | image_yscale = 0.5; |
9 | bounce_noloop = false; |
10 | vspeed_max = 4; |
11 | fade_out = false; |