| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | var box = 3154; |
| 3 | slide_speed = 3; |
| 4 | if (y > box.bbox_top && y < box.bbox_bottom) |
| 5 | { |
| 6 | if (x < 320) |
| 7 | hspeed = slide_speed; |
| 8 | else |
| 9 | hspeed = -slide_speed; |
| 10 | } |
| 11 | else if (y < 320) |
| 12 | { |
| 13 | vspeed = slide_speed; |
| 14 | } |
| 15 | else |
| 16 | { |
| 17 | vspeed = -slide_speed; |
| 18 | } |