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gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_bucket_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("jandroid a", "void", "void");
2
var box = 3154;
3
slide_speed = 3;
4
if (y > box.bbox_top && y < box.bbox_bottom)
5
{
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    if (x < 320)
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        hspeed = slide_speed;
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    else
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        hspeed = -slide_speed;
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}
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else if (y < 320)
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{
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    vspeed = slide_speed;
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}
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else
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{
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    vspeed = -slide_speed;
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}