1 | damage_number = scr_determine_damage_number_enemy |
2 | var box = 3154; |
3 | slide_speed = 3; |
4 | if (y > box.bbox_top && y < box.bbox_bottom) |
5 | { |
6 | if (x < 320) |
7 | hspeed = slide_speed; |
8 | else |
9 | hspeed = -slide_speed; |
10 | } |
11 | else if (y < 320) |
12 | { |
13 | vspeed = slide_speed; |
14 | } |
15 | else |
16 | { |
17 | vspeed = -slide_speed; |
18 | } |