| 1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 2 |
{ |
| 3 |
instance_destroy(); |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (image_alpha < 1 && can_move == false) |
| 7 |
{ |
| 8 |
image_alpha += 0.1; |
| 9 |
if (image_alpha > 1) |
| 10 |
image_alpha = 1; |
| 11 |
if (image_alpha == 1) |
| 12 |
can_move = true; |
| 13 |
} |
| 14 |
if (can_move == true) |
| 15 |
{ |
| 16 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 17 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 18 |
time_elapsed += time_increase; |
| 19 |
if (time_elapsed >= time_max) |
| 20 |
{ |
| 21 |
time_elapsed = 0; |
| 22 |
sign_modifier = -sign_modifier; |
| 23 |
} |
| 24 |
y = starting_position_y + animation_disjoint_y; |
| 25 |
animation_disjoint_x += x_speed; |
| 26 |
x = round(starting_position_x + animation_disjoint_x); |
| 27 |
game_maker_cannot_do_math = power((time_elapsed_angle / ((time_max_angle / 2) * (1 / sqrt(max_rise_angle)))) - sqrt(max_rise_angle), 2); |
| 28 |
animation_disjoint_angle = sign_modifier_angle * (max_rise_angle - round(game_maker_cannot_do_math)); |
| 29 |
time_elapsed_angle += time_increase_angle; |
| 30 |
if (time_elapsed_angle >= time_max_angle) |
| 31 |
{ |
| 32 |
time_elapsed_angle = 0; |
| 33 |
sign_modifier_angle = -sign_modifier_angle; |
| 34 |
} |
| 35 |
image_angle = animation_disjoint_angle; |
| 36 |
} |
| 37 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
| 38 |
in_box = true; |
| 39 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
| 40 |
{ |
| 41 |
if (image_alpha > 0) |
| 42 |
{ |
| 43 |
image_alpha -= 0.1; |
| 44 |
if (image_alpha < 0) |
| 45 |
image_alpha = 0; |
| 46 |
if (image_alpha == 0) |
| 47 |
instance_destroy(); |
| 48 |
} |
| 49 |
} |