| 1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("know cone a", "know cone b", "know cone c"); |
| 2 |
image_speed = 0; |
| 3 |
image_index = 0; |
| 4 |
image_angle = 0; |
| 5 |
image_alpha = 0; |
| 6 |
var move_factor; |
| 7 |
if (y < obj_dialogue_box_battle_transformation_any.y) |
| 8 |
move_factor = 1; |
| 9 |
else |
| 10 |
move_factor = -1; |
| 11 |
var random_speed = irandom_range(1, 3); |
| 12 |
y_speed = random_speed * move_factor; |
| 13 |
starting_position_x = x; |
| 14 |
starting_position_y = y; |
| 15 |
animation_disjoint_x = 0; |
| 16 |
animation_disjoint_y = 0; |
| 17 |
can_move = false; |
| 18 |
in_box = false; |
| 19 |
var random_sign = irandom_range(0, 1); |
| 20 |
if (random_sign == 1) |
| 21 |
sign_modifier_angle = 1; |
| 22 |
else |
| 23 |
sign_modifier_angle = -1; |
| 24 |
time_elapsed_angle = 0; |
| 25 |
time_max_angle = 20; |
| 26 |
time_increase_angle = 1; |
| 27 |
max_rise_angle = 45; |