1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("know cone a", "know cone b", "know cone c"); |
2 |
image_speed = 0; |
3 |
image_index = 0; |
4 |
image_angle = 0; |
5 |
image_alpha = 0; |
6 |
var move_factor; |
7 |
if (y < obj_dialogue_box_battle_transformation_any.y) |
8 |
move_factor = 1; |
9 |
else |
10 |
move_factor = -1; |
11 |
var random_speed = irandom_range(1, 3); |
12 |
y_speed = random_speed * move_factor; |
13 |
starting_position_x = x; |
14 |
starting_position_y = y; |
15 |
animation_disjoint_x = 0; |
16 |
animation_disjoint_y = 0; |
17 |
can_move = false; |
18 |
in_box = false; |
19 |
var random_sign = irandom_range(0, 1); |
20 |
if (random_sign == 1) |
21 |
sign_modifier_angle = 1; |
22 |
else |
23 |
sign_modifier_angle = -1; |
24 |
time_elapsed_angle = 0; |
25 |
time_max_angle = 20; |
26 |
time_increase_angle = 1; |
27 |
max_rise_angle = 45; |