3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("macro froggit", "void", "void"); |
4 |
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_macro_big_frog_Alarm_0.gmlif (live_call())
return global.live_result;
var soul = 2980;
image_index = 1;
direction = point_direction(x, y, soul.x, soul.y);
var dir_clamp = 15;
if (image_xscale == 1)
direction = clamp(direction, 90 + dir_clamp, 180 - dir_clamp);
else
direction = clamp(direction, dir_clamp, 90 - dir_clamp);
speed = 8;
gravity = 0.25; |