1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
instance_create_depth(battle_box.bbox_left + 30, battle_box.y, -100, obj_battle_enemy_attack_bigfrog_herofly); |
5 |
var frog1 = instance_create_depth(battle_box.bbox_left + 15, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_macro_big_frog); |
6 |
frog1.image_xscale = -1; |
7 |
frog1.alarm[0] = 30; |
8 |
var frog2 = instance_create_depth(battle_box.bbox_right - 30, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_macro_big_frog); |
9 |
frog2.alarm[0] = 90; |
10 |
alarm[1] = 210; |
11 |
scr_enable_battle_box_surface(); |