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gml_Object_obj_battle_enemy_attack_macro_car_Create_0

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if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("macro froggit", "void", "void");
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var battle_box = 3154;
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var frog_car_speed = 4;
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if (x < battle_box.x)
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    hspeed = frog_car_speed;
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else
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    hspeed = -frog_car_speed;
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image_xscale = sign(hspeed);
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smoke_delay = 5;
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alarm[0] = smoke_delay;
gml_Object_obj_battle_enemy_attack_macro_car_Alarm_0.gml

if (live_call()) return global.live_result; instance_create_depth(x + (sign(hspeed) * 14), y + 5, depth + 1, obj_battle_enemy_attack_macro_car_smoke); alarm[0] = smoke_delay;