1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | var spawn_frog = 224; |
5 | if (irandom(4) == 1) |
6 | spawn_frog = 227; |
7 | if (irandom(4) == 1) |
8 | spawn_frog = 500; |
9 | if (obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog == true) |
10 | { |
11 | spawn_frog = 478; |
12 | obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog = false; |
13 | } |
14 | my_frog = instance_create_depth(x, y - 1, depth - 1, spawn_frog); |
15 | my_frog.spawner = id; |
16 | jump_chance = 60; |