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gml_Object_obj_battle_enemy_attack_macro_flies_bullet_hell_creator_Create_0

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1
if (live_call())
2
    return global.live_result;
3
attack_tick = 0;
4
spawn_interval = 10;
5
alarm[0] = spawn_interval;
gml_Object_obj_battle_enemy_attack_macro_flies_bullet_hell_creator_Alarm_0.gml

if (live_call()) return global.live_result; var battle_box = 3154; var radius = irandom_range(0, 359); var xx = battle_box.x + lengthdir_x(80, radius); var yy = battle_box.y + lengthdir_y(80, radius); instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_macro_fly); alarm[0] = spawn_interval;
6
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();
7
alarm[1] = 210;