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gml_Object_obj_battle_enemy_attack_macro_frog_choir_creator_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3154;
4
instance_create_depth(battle_box.x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_macro_frog_choir_conductor);
5
max_frogs = 10;
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green_frog_spawn_point = irandom_range(2, 5);
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spawn_green_frog = false;
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platform_speed = 3;
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platform_delay = 30;
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alarm[0] = 30;
gml_Object_obj_battle_enemy_attack_macro_frog_choir_creator_Alarm_0.gml

if (live_call()) return global.live_result; var left_platform = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top + 50, -100, obj_battle_enemy_attack_macro_choir_platform); left_platform.hspeed = platform_speed; var right_platform = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_top + 120, -110, obj_battle_enemy_attack_macro_choir_platform); right_platform.hspeed = -platform_speed; max_frogs -= 1; if (max_frogs == green_frog_spawn_point) spawn_green_frog = true; if (max_frogs > 0) alarm[0] = platform_delay; else instance_destroy();
11
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();