1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | grav = 0.7; |
5 | battle_box = 3154; |
6 | vsp = 0; |
7 | hsp = 0; |
8 | hsp_max = 8 * choose(-1, 1); |
9 | floored = false; |
10 | run_switch_count = 2; |
11 | state = "idle"; |
12 | state_timer = 15; |
13 | if (hsp_max > 0) |
14 | image_xscale = -1; |
15 | else if (hsp_max < 0) |
16 | image_xscale = 1; |
17 | attack_timer = 300; |