| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | damage_number = scr_determine_damage_number_enemy | 
| 4 | grav = 0.7; | 
| 5 | battle_box = 3154; | 
| 6 | vsp = 0; | 
| 7 | hsp = 0; | 
| 8 | hsp_max = 8 * choose(-1, 1); | 
| 9 | floored = false; | 
| 10 | run_switch_count = 2; | 
| 11 | state = "idle"; | 
| 12 | state_timer = 15; | 
| 13 | if (hsp_max > 0) | 
| 14 | image_xscale = -1; | 
| 15 | else if (hsp_max < 0) | 
| 16 | image_xscale = 1; | 
| 17 | attack_timer = 300; |