| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | grav = 0.7; |
| 5 | battle_box = 3154; |
| 6 | vsp = 0; |
| 7 | hsp = 0; |
| 8 | hsp_max = 8 * choose(-1, 1); |
| 9 | floored = false; |
| 10 | run_switch_count = 2; |
| 11 | state = "idle"; |
| 12 | state_timer = 15; |
| 13 | if (hsp_max > 0) |
| 14 | image_xscale = -1; |
| 15 | else if (hsp_max < 0) |
| 16 | image_xscale = 1; |
| 17 | attack_timer = 300; |