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gml_Object_obj_battle_enemy_attack_macro_knight_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("macro froggit", "void", "void");
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grav = 0.7;
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battle_box = 3154;
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vsp = 0;
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hsp = 0;
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hsp_max = 8 * choose(-1, 1);
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floored = false;
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run_switch_count = 2;
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state = "idle";
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state_timer = 15;
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if (hsp_max > 0)
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    image_xscale = -1;
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else if (hsp_max < 0)
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    image_xscale = 1;
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attack_timer = 300;