1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | attack_tick = 0; |
5 | scr_enable_battle_box_surface |
6 | instance_create_depth(battle_box.x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_macro_knight); |