Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_martlet_beams_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
4
attack_beam_width = 30;
5
attack_beam_width_current = 20;
6
attack_beam_width_inc = attack_beam_width / (0.4 * room_speed);
7
attack_beam_width_fluctuation = 0;
8
attack_beam_height = obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top;
9
attack_beam_grow = true;
10
attack_beam_draw_alpha = 0;
11
attack_beam_draw_color = 16777215;
12
attack_beam_flash_timer_max = 15;
13
attack_beam_flash_timer = 0;
14
attack_beam_timer = 3;
15
attack_beam_stage = 1;