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gml_Object_obj_battle_enemy_attack_martlet_feather_flow_explosion_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
2
fly_speed = 5;
3
x_point = x;
4
y_point = y;
5
fade_out = false;
6
angle = 45;
7
sprite_index = spr_battle_enemy_attack_martlet_feather_4;
8
image_speed = 0.4;
9
image_index = 0;
10
image_alpha = 1;
11
image_angle = angle;
12
alarm[0] = 50;