| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | fly_speed = 5; |
| 3 | x_point = x; |
| 4 | y_point = y; |
| 5 | fade_out = false; |
| 6 | angle = 45; |
| 7 | sprite_index = spr_battle_enemy_attack_martlet_feather_4; |
| 8 | image_speed = 0.4; |
| 9 | image_index = 0; |
| 10 | image_alpha = 1; |
| 11 | image_angle = angle; |
| 12 | alarm[0] = 50; |