1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
2 |
state = 0; |
3 |
fly_speed = irandom_range(3, 5); |
4 |
x_point = x; |
5 |
y_point = y; |
6 |
if (y < 320) |
7 |
angle = 270; |
8 |
else |
9 |
angle = 90; |
10 |
angle_movement = choose(-1, 1); |
11 |
angle_max = angle + 45; |
12 |
angle_min = angle - 45; |
13 |
angle_sway = 3; |
14 |
feather_explode_counter = 0; |
15 |
feather_explode_timer = 10; |
16 |
can_move = false; |
17 |
fade_out = false; |
18 |
var random_number; |
19 |
if (!instance_exists(obj_martlet_body)) |
20 |
{ |
21 |
random_number = irandom_range(1, 3); |
22 |
alarm[1] = 45 * (3 / fly_speed);gml_Object_obj_battle_enemy_attack_martlet_feather_flow_vertical_Alarm_1.gmlif (image_blend == c_red)
{
image_blend = c_white;
}
else
{
audio_play_sound(snd_bullet_warning, 1, 0);
image_blend = c_red;
feather_explode_counter += 1;
}
alarm[1] = 3;
if (feather_explode_counter > 3)
{
var i = 1;
var angle_base = irandom_range(0, 359);
while (i <= 3)
{
with (instance_create(x, y, obj_battle_enemy_attack_martlet_feather_flow_explosion))
angle = angle_base + (120 * i);
i++;
}
audio_play_sound(snd_mart_spiral_attack_2, 1, 0);
instance_destroy();
} |
23 |
} |
24 |
else |
25 |
{ |
26 |
random_number = irandom_range(1, 5); |
27 |
} |
28 |
switch (random_number) |
29 |
{ |
30 |
case 1: |
31 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
32 |
break; |
33 |
case 2: |
34 |
sprite_index = spr_battle_enemy_attack_martlet_feather_2; |
35 |
break; |
36 |
case 3: |
37 |
sprite_index = spr_battle_enemy_attack_martlet_feather_3; |
38 |
break; |
39 |
case 4: |
40 |
sprite_index = spr_battle_enemy_attack_martlet_feather_4; |
41 |
break; |
42 |
case 5: |
43 |
sprite_index = spr_battle_enemy_attack_martlet_feather_5; |
44 |
break; |
45 |
default: |
46 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
47 |
} |
48 |
image_speed = 0; |
49 |
image_index = 0; |
50 |
image_alpha = 0; |
51 |
image_angle = angle; |
52 |
alarm[0] = 90 * (3 / fly_speed); |