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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_checker_Step_2

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1
if (explosion_count == explosion_max && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_explosion) && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_feather) && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis))
2
{
3
    instance_destroy();
4
    exit;
5
}