| 1 | if (explosion_count == explosion_max && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_explosion) && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_feather) && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis)) |
| 2 | { |
| 3 | instance_destroy(); |
| 4 | exit; |
| 5 | } |