1 | if (explosion_count == explosion_max && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_explosion) && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_feather) && !instance_exists(obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis)) |
2 | { |
3 | instance_destroy(); |
4 | exit; |
5 | } |