| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | x_previous = x; |
| 3 | y_previous = y; |
| 4 | id_target = global.id_store; |
| 5 | global.id_store = id; |
| 6 | x_list = ds_list_create(); |
| 7 | y_list = ds_list_create(); |
| 8 | angle_list = ds_list_create(); |
| 9 | max_points_trail = 10; |
| 10 | trail_cc_max = 3; |
| 11 | trail_cc_start = trail_cc_max - 1; |
| 12 | trail_cc_current = trail_cc_start; |