1 | damage_number = scr_determine_damage_number_enemy |
2 | x_previous = x; |
3 | y_previous = y; |
4 | id_target = global.id_store; |
5 | global.id_store = id; |
6 | x_list = ds_list_create(); |
7 | y_list = ds_list_create(); |
8 | angle_list = ds_list_create(); |
9 | max_points_trail = 10; |
10 | trail_cc_max = 3; |
11 | trail_cc_start = trail_cc_max - 1; |
12 | trail_cc_current = trail_cc_start; |