1 | instance_create(x_center, y_center, obj_battle_enemy_attack_martlet_tornado_feather); |
2 | id_feather[fcreate_count] = global.id_store; |
3 | fcreate_count += 1; |
4 | if (fcreate_count < fcreate_count_max) |
5 | alarm[0] = fcreate_alarm; |