1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_index = irandom_range(0, image_number - 1); |
5 | can_fall = false; |
6 | fall_speed = 12; |
7 | image_alpha = 0; |
8 | vspeed = 0; |
9 | image_speed = 0; |
10 | image_xscale = 2; |
11 | image_yscale = 2; |