1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
with (obj_martlet_final_base) |
6 |
{ |
7 |
sprite_index = spr_martlet_final_wing_attack; |
8 |
image_index = 0; |
9 |
image_speed = 0; |
10 |
} |
11 |
y_original = obj_martlet_final_base.martlet_y_target; |
12 |
y_target = obj_martlet_final_base.y; |
13 |
x_original = obj_martlet_final_base.xstart; |
14 |
x_target = 320; |
15 |
flap_noloop = false; |
16 |
no_loop_sound = false; |
17 |
instance_create(320, 240, obj_battle_enemy_attack_martlet_wind_gust_wind); |
18 |
alarm[0] = 30; |
19 |
item_offset = 12; |
20 |
spawn_count = 0; |
21 |
spawn_count_max = 3; |
22 |
attack_duration = 320; |