| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | battle_box = 3154; |
| 5 | attack_counter = 0; |
| 6 | y_actual = y; |
| 7 | y_offset = 5; |
| 8 | sin_deg = 0; |
| 9 | sin_deg_inc = 5.3; |
| 10 | state = "idle"; |
| 11 | shockwave_speed = 7; |
| 12 | scene = 0; |
| 13 | cutscene_timer = 0; |
| 14 | active = false; |
| 15 | timer = 30; |
| 16 | timer_max = 30; |