1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | battle_box = 3154; |
5 | attack_counter = 0; |
6 | y_actual = y; |
7 | y_offset = 5; |
8 | sin_deg = 0; |
9 | sin_deg_inc = 5.3; |
10 | state = "idle"; |
11 | shockwave_speed = 7; |
12 | scene = 0; |
13 | cutscene_timer = 0; |
14 | active = false; |
15 | timer = 30; |
16 | timer_max = 30; |