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gml_Object_obj_battle_enemy_attack_mecha_frog_hand_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("macro froggit", "void", "void");
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battle_box = 3154;
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attack_counter = 0;
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y_actual = y;
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y_offset = 5;
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sin_deg = 0;
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sin_deg_inc = 5.3;
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state = "idle";
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shockwave_speed = 7;
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scene = 0;
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cutscene_timer = 0;
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active = false;
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timer = 30;
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timer_max = 30;