1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_alpha = 0; |
5 | hsp = 0; |
6 | vsp = 0; |
7 | grav = 0.5; |
8 | terminal_velocity = 10; |
9 | can_move = false; |
10 | while (bbox_left < (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
11 | x += 1; |
12 | while (bbox_right > (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
13 | x -= 1; |