| 1 | global.enemy_sparing = true; |
| 2 | with (obj_dialogue_box_battle_transformation_any) |
| 3 | event_user(0); |
| 4 | var a = layer_get_all_elements("Attack Layer"); |
| 5 | for (var i = 0; i < array_length(a); i++) |
| 6 | { |
| 7 | if (layer_get_element_type(a[i]) == 8) |
| 8 | layer_sequence_destroy(a[i]); |
| 9 | } |