if (live_call())
return global.live_result;
if (image_alpha < 1)
{
image_alpha += 0.2;
alarm[0] = 2;gml_Object_obj_battle_enemy_attack_spray_bottle_Alarm_0.gmlif (live_call()) return global.live_result; if (image_alpha < 1) { image_alpha += 0.2; alarm[0] = 2; } else { alarm[1] = 15; }
}
else
alarm[1] = 15;gml_Object_obj_battle_enemy_attack_spray_bottle_Alarm_1.gmlif (live_call()) return global.live_result; image_index = 0; image_speed = 1; for (var i = 0; i < spray_amount; i++) { var new_spray = instance_create_depth(x - 8, y - 9, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_spray_bottle_spray); new_spray.direction = 135 + (i * (90 / spray_amount)); } alarm[1] = spray_interval;