1 | var box = 3154; |
2 | bottle[0] = instance_create(box.x, box.bbox_top - 2, obj_battle_enemy_attack_starlo_bottle); |
3 | bottle[1] = instance_create(box.bbox_left + 20, box.bbox_top - 2, obj_battle_enemy_attack_starlo_bottle); |
4 | bottle[2] = instance_create(box.bbox_right - 20, box.bbox_top - 2, obj_battle_enemy_attack_starlo_bottle); |
5 | attack_interval = 30; |
6 | alarm[0] = 30; |