1 | damage_number = scr_determine_damage_number_enemy |
2 | image_alpha = 0; |
3 | bounce_count = 1; |
4 | can_jump = false; |
5 | hsp = 3.5; |
6 | if (x > obj_dialogue_box_battle_transformation_any.x) |
7 | { |
8 | hsp *= -1; |
9 | image_xscale *= -1; |
10 | } |
11 | dynamite_explosion_delay = 15; |