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gml_Object_obj_battle_enemy_attack_starlo_horseshoe_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("starlo", "void", "void");
2
attack_stage = 1;
3
swing_speed = 0;
4
swing_speed_max = 3.5;
5
image_alpha = 0;
6
screenshake = false;
7
screenshake_max = 5;
8
var box = 3154;
9
target_y = box.y - 10;
10
instance_create(x, target_y, obj_battle_enemy_attack_starlo_train_warning);