1 | damage_number = scr_determine_damage_number_enemy |
2 | attack_stage = 1; |
3 | swing_speed = 0; |
4 | swing_speed_max = 3.5; |
5 | image_alpha = 0; |
6 | screenshake = false; |
7 | screenshake_max = 5; |
8 | var box = 3154; |
9 | target_y = box.y - 10; |
10 | instance_create(x, target_y, obj_battle_enemy_attack_starlo_train_warning); |