alarm[0] = 20;gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_0.gmlaudio_play_sound(snd_battle_flash, 2, 0); audio_play_sound(snd_starlo_rope_strain, 1, 0); instance_create(320, 320, obj_battle_enemy_attack_starlo_rope); alarm[1] = 30;
starlo_intro_dialogue_created = false;
starlo_soul_can_move = false;
obj_heart_battle_fighting_parent.moveable = false;