| 1 |
with (obj_battle_enemy_attack_starlo_take_aim_target) |
| 2 |
instance_destroy(); |
| 3 |
with (obj_battle_enemy_attack_starlo_take_aim_shot) |
| 4 |
instance_destroy(); |
| 5 |
with (obj_battle_enemy_attack_starlo_take_aim_shot_collider) |
| 6 |
instance_destroy(); |
| 7 |
with (obj_heart_battle_fighting_parent) |
| 8 |
moveable = false; |
| 9 |
with (obj_dialogue_box_battle_transformation_any) |
| 10 |
event_user(0); |
| 11 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_restore); |
| 12 |
obj_battle_hp_current_self.sprite_index = spr_battle_hp_current_self; |
| 13 |
obj_battle_hp_max_self.sprite_index = spr_battle_hp_max_self; |