gml_Object_obj_battle_enemy_attack_starlo_train_checker_Alarm_0.gmlvar box = 3154;
var soul = 2980;
if ((train_count % 2) == 0)
{
instance_create(320, soul.y, obj_battle_enemy_attack_starlo_train_tracks);
}
else
{
var tracks = instance_create(soul.x, 320, obj_battle_enemy_attack_starlo_train_tracks);
tracks.image_angle = 90;
tracks.direction = 90;
}
train_count--;
if (train_count <= 0)
instance_destroy();
else
alarm[0] = 25;