1 | damage_number = scr_determine_damage_number_enemy |
2 | starlo_train_speed = 8; |
3 | alarm[0] = 500 / starlo_train_speed; |
4 | var box = 3154; |
5 | if (y < box.bbox_top) |
6 | direction = 270; |
7 | else if (y > box.bbox_bottom) |
8 | direction = 90; |
9 | else if (x > box.bbox_right) |
10 | direction = 180; |
11 | image_angle = direction; |
12 | speed = starlo_train_speed; |
13 | audio_play_sound(snd_starlo_train_incoming, 1, 0); |