1 |
if (global.battle_enemy_name_1 == "trihecta") |
2 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("trihecta", "void", "void"); |
3 |
else |
4 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("tri", "hec", "ta"); |
5 |
var sign_factor; |
6 |
if (x < obj_dialogue_box_battle_transformation_any.bbox_left) |
7 |
sign_factor = 1; |
8 |
else |
9 |
sign_factor = -1; |
10 |
x_speed = sign_factor * irandom_range(2, 4); |
11 |
execute_end = false; |
12 |
bounce_sound_execute = true; |
13 |
bounce_sound_can_check = false; |
14 |
image_speed = 0.5; |
15 |
image_index = 0; |