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gml_Object_obj_battle_enemy_attack_trihecta_circle_bounce_Create_0

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1
if (global.battle_enemy_name_1 == "trihecta")
2
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("trihecta", "void", "void");
3
else
4
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("tri", "hec", "ta");
5
var sign_factor;
6
if (x < obj_dialogue_box_battle_transformation_any.bbox_left)
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    sign_factor = 1;
8
else
9
    sign_factor = -1;
10
x_speed = sign_factor * irandom_range(2, 4);
11
execute_end = false;
12
bounce_sound_execute = true;
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bounce_sound_can_check = false;
14
image_speed = 0.5;
15
image_index = 0;