1 | if (live_call()) |
2 | return global.live_result; |
3 | with (obj_dialogue_box_battle) |
4 | { |
5 | if (other.box_size > 0) |
6 | draw_sprite_ext(sprite_index, 0, x, y, 1, 1, 0, c_black, 1); |
7 | draw_sprite_ext(sprite_index, 0, x - (other.box_size * sprite_width * 0.5), y - (other.box_size * sprite_height * 0.5), 1 + other.box_size, 1 + other.box_size, 0, c_yellow, other.box_alpha); |
8 | } |