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gml_Object_obj_battle_justice_effect_Draw_0

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1
if (live_call())
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    return global.live_result;
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with (obj_dialogue_box_battle)
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{
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    if (other.box_size > 0)
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        draw_sprite_ext(sprite_index, 0, x, y, 1, 1, 0, c_black, 1);
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    draw_sprite_ext(sprite_index, 0, x - (other.box_size * sprite_width * 0.5), y - (other.box_size * sprite_height * 0.5), 1 + other.box_size, 1 + other.box_size, 0, c_yellow, other.box_alpha);
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}