1 | if (live_call()) |
2 | return global.live_result; |
3 | gpu_set_blendmode(bm_add); |
4 | draw_set_alpha(draw_alpha); |
5 | draw_ellipse_color(0 - overlay_offset, 0 - overlay_offset, 640 + overlay_offset, 480 + overlay_offset, c_black, c_yellow, 0); |
6 | draw_set_alpha(1); |
7 | gpu_set_blendmode(bm_normal); |