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gml_Object_obj_battle_justice_effect_Draw_73

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1
if (live_call())
2
    return global.live_result;
3
gpu_set_blendmode(bm_add);
4
draw_set_alpha(draw_alpha);
5
draw_ellipse_color(0 - overlay_offset, 0 - overlay_offset, 640 + overlay_offset, 480 + overlay_offset, c_black, c_yellow, 0);
6
draw_set_alpha(1);
7
gpu_set_blendmode(bm_normal);