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gml_Object_obj_battle_justice_effect_Create_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
depth = -99999;
4
audio_play_sound(snd_justice_effect, 1, 0);
5
overlay_offset = 120;
6
sin_degree = 160;
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draw_alpha = 0;
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stage = 1;
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box_size = 0;
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box_alpha = 0;
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box_stage = 0;
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destroy_timer = 120;
13
scr_screenshake_battle_custom
scr_screenshake_battle_custom

function scr_screenshake_battle_custom() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); screenshake.battle_screenshake_duration = argument[0]; screenshake.battle_screenshake_intensity = argument[1]; screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration; }
(8, 2);