1 | if (live_call()) |
2 | return global.live_result; |
3 | depth = -99999; |
4 | audio_play_sound(snd_justice_effect, 1, 0); |
5 | overlay_offset = 120; |
6 | sin_degree = 160; |
7 | draw_alpha = 0; |
8 | stage = 1; |
9 | box_size = 0; |
10 | box_alpha = 0; |
11 | box_stage = 0; |
12 | destroy_timer = 120; |
13 | scr_screenshake_battle_custom |