1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | is_green = false; |
5 | x_offset = 0; |
6 | spawner_log = -4; |
7 | jump_interval = 45; |
8 | is_jumping = false; |
9 | image_speed = 0; |