| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | is_green = false; |
| 5 | x_offset = 0; |
| 6 | spawner_log = -4; |
| 7 | jump_interval = 45; |
| 8 | is_jumping = false; |
| 9 | image_speed = 0; |