1 |
with (obj_card_game_card) |
2 |
instance_destroy(); |
3 |
with (obj_card_game_card) |
4 |
instance_destroy(); |
5 |
if (cardg_failure == true) |
6 |
{ |
7 |
obj_npc_cardguy.card_game_result = 0; |
8 |
} |
9 |
else |
10 |
{ |
11 |
var time_in_seconds = floor(cardg_timer / 30); |
12 |
if (time_in_seconds < cardg_time_gold) |
13 |
obj_npc_cardguy.card_game_result = 3; |
14 |
else if (time_in_seconds < cardg_time_silver) |
15 |
obj_npc_cardguy.card_game_result = 2; |
16 |
else |
17 |
obj_npc_cardguy.card_game_result = 1; |
18 |
global.player_gold += round(cardg_g_gained); |
19 |
} |
20 |
audio_sound_gain(mus_card_game, 1, 500); |