| 1 |
with (obj_card_game_card) |
| 2 |
instance_destroy(); |
| 3 |
with (obj_card_game_card) |
| 4 |
instance_destroy(); |
| 5 |
if (cardg_failure == true) |
| 6 |
{ |
| 7 |
obj_npc_cardguy.card_game_result = 0; |
| 8 |
} |
| 9 |
else |
| 10 |
{ |
| 11 |
var time_in_seconds = floor(cardg_timer / 30); |
| 12 |
if (time_in_seconds < cardg_time_gold) |
| 13 |
obj_npc_cardguy.card_game_result = 3; |
| 14 |
else if (time_in_seconds < cardg_time_silver) |
| 15 |
obj_npc_cardguy.card_game_result = 2; |
| 16 |
else |
| 17 |
obj_npc_cardguy.card_game_result = 1; |
| 18 |
global.player_gold += round(cardg_g_gained); |
| 19 |
} |
| 20 |
audio_sound_gain(mus_card_game, 1, 500); |