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gml_Object_obj_ceroba_attack_bullet_spawner_mask_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ceroba", "void", "void");
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var battle_box = 3154;
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image_alpha = 0;
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scene = 0;
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cutscene_timer = 0;
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bullet_spawn_direction = irandom_range(0, 360);
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bullet_spawn_direction_inc = 30;
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fireball_count = 5;
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if (global.hotland_flag[2] == 2)
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    fireball_count = 6;
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if (global.hotland_flag[2] == 3)
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    fireball_count = 7;
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fireball_list = ds_list_create();
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bullet_hit_points = 3;
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bullet_hit_draw_timer = 0;
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bullet_destroy_self = false;
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if (x < battle_box.x)
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    x_target = battle_box.bbox_right + 50;
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else
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    x_target = battle_box.bbox_left - 50;
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hspeed_target = sign(battle_box.x - x) * 3;
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if (global.hotland_flag[2] == 3)
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    hspeed_target = sign(battle_box.x - x) * 4;
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fade_out = false;