| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("ceroba", "void", "void"); |
| 4 |
var battle_box = 3154; |
| 5 |
image_alpha = 0; |
| 6 |
scene = 0; |
| 7 |
cutscene_timer = 0; |
| 8 |
bullet_spawn_direction = irandom_range(0, 360); |
| 9 |
bullet_spawn_direction_inc = 30; |
| 10 |
fireball_count = 5; |
| 11 |
if (global.hotland_flag[2] == 2) |
| 12 |
fireball_count = 6; |
| 13 |
if (global.hotland_flag[2] == 3) |
| 14 |
fireball_count = 7; |
| 15 |
fireball_list = ds_list_create(); |
| 16 |
bullet_hit_points = 3; |
| 17 |
bullet_hit_draw_timer = 0; |
| 18 |
bullet_destroy_self = false; |
| 19 |
if (x < battle_box.x) |
| 20 |
x_target = battle_box.bbox_right + 50; |
| 21 |
else |
| 22 |
x_target = battle_box.bbox_left - 50; |
| 23 |
hspeed_target = sign(battle_box.x - x) * 3; |
| 24 |
if (global.hotland_flag[2] == 3) |
| 25 |
hspeed_target = sign(battle_box.x - x) * 4; |
| 26 |
fade_out = false; |